AI Insights · Timothy · January 2022
Top Sports Games Performance in Europe Q4 2021
In Q4 2021, the top 5 sports games in Europe showed varied performance trends in revenue, downloads, and active users. Detailed insights reveal the dynamics of these popular apps.
In Q4 2021, the top sports games on a unified platform in Europe exhibited diverse trends in weekly revenue, downloads, and active users. Below, we dive into the performance of the top 5 sports games during this period, based on data from Sensor Tower.
Top Eleven Be a Soccer Manager from Nordeus saw an interesting fluctuation in weekly revenue, peaking at around $780K in mid-October and maintaining a relatively high level throughout the quarter. Weekly downloads ranged from approximately 62K to 98K, with a notable increase in mid-October. Active users remained strong, fluctuating around the 800K mark, peaking at 874K towards the end of October.
Fishing Clash: Sport Simulator by Ten Square Games S.A. demonstrated consistent weekly revenue, reaching a high of $760K in the week before Christmas. Downloads showed a significant drop in early December, falling to around 20K but rebounding to 47K by the end of the month. Active users saw a decline from 470K to approximately 300K at the start of December, but experienced a slight recovery to 375K by year-end.
8 Ball Pool™ by Miniclip.com enjoyed a significant increase in both weekly revenue and active users towards the end of the quarter. Revenue peaked at about $833K during the last week of December. Downloads also saw a positive trend, climbing from 308K at the end of September to over 550K in the final week of December. Active users consistently grew, reaching a high of approximately 6.5M by mid-December.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had relatively stable weekly revenue, with a peak of $678K at the end of November. Downloads remained steady, hovering around 270K to 320K throughout the quarter. Active users displayed a slight decline over the quarter, dipping from 8.2M in late September to around 7.1M by the end of December.
Golf Clash - Golfing Simulator, also by Electronic Arts, experienced varied revenue trends, peaking at $536K in the week before Christmas. Downloads were relatively low, ranging from 7K to 13K, with a slight increase towards the end of December. Active users showed a downward trend from 74K in late September to approximately 56K by early December, with a small recovery to 58K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.